
The Flash Player 10.1 runtime has been optimized by the Flash PLayer team for mobile devices. My message is that for every technology that deals with animation, you need to take care of performances and code optimization. A fixed size of the rendering stage would have been more effective and significant. In this video, when I turn my phone vertically, I can tell that there's a benchmark issue glancing at the size of the dots. I also want to point out that benchmarks are really hard to setup, and it's not easy to compare HTML5 and the Flash Player runtime. I also tried to launch the Canvas test on my iPhone 3GS. Flash Player is much faster, specially with a basic shadow filter. I wanted to add more information to this benchmark, testing the Flash Player 10.1 on my MAC, and on my Google Phone (Nexus One).

What you'll find is that on PCs, Flash Player is faster than HTML5, and that HTML5 is not that bad for basic animations.

Here is the initial post: /writing/perspective/2/ The website published an animation benchmarking to compare HTML5 vs Flash.
